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Redshift 6 is a true sonic powerhouse. With 16 analog oscillators per voice and a 4-pole analog multimode filter featuring drive and character controls, it effortlessly delivers everything from super saw stabs to lush pads and from unison basses to vintage poly synth sounds. The Redshift 6’s 4 envelopes and 4 LFOs, combined with complex yet easy-to-assign modulation possibilities and the 32-slot mod matrix, offer endless possibilities for sound design.
Each of the Redshift 6’s six voices features a Demon Core Oscillator, capable of generating up to 16 simultaneous analog oscillators per voice. These oscillators can be assigned in various ways, from lush polyphonic textures to a massive 96-oscillator unison.
To take full advantage of the 96 oscillators almost endless sonic possibilities, the Demon Core Oscillator has various Engines, giving users a range of powerful options to choose from. Whether it’s traditional twin oscillators, supersaw engines, flanging phase sync, or transistor organ modes, each Engine is designed to be intuitive, highly controllable, and fully modulatable.
The filter core is an analog 4-pole state variable filter that is digitally controlled to act like almost any classic vintage synthesizer filter and more. In addition to the oscillators and filters, Redshift 6 has all the features expected of a modern synth – plenty of modulators, flexible voice routing, multitimbrality, MPE, and DSP effects.
(some features coming in a future firmware update, see details below)
With different character profiles, each voice’s analog signal path regarding tuning, gain staging, filter, amp, and envelope behavior can be changed from almost digitally sterile and clean to distorted misbehavior and beyond.
The sound character of legendary synths is what they are revered and desired for. This character is made up of various distortion characteristics, the precise shape of the filter response curve, the envelope shape, tuning accuracy and variations in all of these between voices. In designing our own analog circuits and their control algorithms, we had to decide which character would we aim towards… and decided to not decide! Using our ultra-flexible filter design from the Neutron Flux Filter, variable gain staging, the fine-tuning capabilities of the DCO, and digital control of all these, we’re able to approximate many very different characters. We’ve packaged five of them to the Character control of the Redshift, and as an extra treat, we let you interpolate between them to find your own perfect sweet spot!
The Redshift 6 features a modern, compact desktop design with a 2.7-inch color screen, minimizing menu diving with intuitive navigation via a shortcut button grid. The front panel includes a selection of essential synth controls, along with a macro mode offering six user-assignable controls. On the back, you’ll find main audio outputs, a DSP effects processor, and four auxiliary voice outputs for expanded routing options.
A core design principle of the Redshift 6 is to provide a versatile, powerful analog platform paired with a flexible UI, allowing for seamless integration of new Engines and features through software updates.
Redshift 6 is build to high standards from components to materials. Its aluminum casing is 3D-milled, and the graphics are printed with high precision using an innovative UV printing technique. Every visible element—from the knobs and hexagonal pads to the red transparent honeycomb side panels—is a custom design by Axel Hartmann.
We have released the second firmware update for the Redshift 6. Version 1.2 brings LFO sync to MIDI clock, CC/NRPN support, parameter fine tuning, 65 new presets from Gattobus, Starsky and our team, and more.
You can check out our public roadmap to see what is coming. We also have a blog on our website, where we will share updates on the development of the Redshift 6 and occasionally dive deeper into various technical subjects. There is also a Discord server, if you want to discuss the roadmap or technical details with us directly or try out the beta versions of the upcoming firmware.
If you would like to see a specific feature sooner rather than later, suggest a new feature or report a bug, please join our Discord server linked above or drop us a line.
* Coming soon in a firmware update